The Explosive Review – Ghoul Patrol (1994)

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Zeke and Julie, the teenage brother and sister duo from the previous entry, are back. This time, they accidentally unleash a demonic beast from Hell upon Earth (and time as well) after they recite a nercromantic incantation. In order to fix their big mistake, Zeke and Julie must travel across time and put an end to the new batch of monsters. 

“Ghoul Patrol” continues its shooter/multi-scroller style from “Zombies Ate My Neighbors” and the darkly-colored graphics add a somber tone to the overall game, but at the same time, it also looks good. Zeke and Julie’s outfits are an improvement over what they wore in the original. The rendering of all the characters have been improved upon. Everything looks nice and crisp.

The controls are as crisp and easy as they were in “Zombies Ate My Neighbors”. The only downside is that it can get a bit tedious when having to cycle through your weaponry and gear while remembering what you already have like every 5 minutes or so. Other than that, good stuff.

This is one tough game here as swarms of baddies engulf you at all angles. You play as Zeke or Julie or both through two-player team-up, you fight and shoot your way through five different worlds/dimensions ranging from the Present, Japan, Caribbean, Medieval, and Hell – They have four sub-levels in each except for Medieval which has 2 and Hell only has 1. Like the original, you must rescue 10 victims in each level and face a boss afterward. The monsters this time consist of skeletons, imps, zombies, flesh-eating plants, ninja spirits, and things that pop out of garbage cans.


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