10. Pro Evolution Soccer 2011
Pro Evolution Soccer 2011 is a football video game in the Pro Evolution Soccer series being developed and published by Konami with production assistance from the Blue Sky Team. The game was announced on 9 February 2010 and has been released on the PlayStation 3, PC and Xbox 360 on 30 September 2010 in the European Union and 8 October 2010 in the United Kingdom.
The versions of Wii, PlayStation 2, and PlayStation Portable were released on 28 October 2010. The UEFA Champions League and UEFA Europa League are featured within the game, and for the first time in the series, UEFA Super Cup and CONMEBOL’s Copa Libertadores will be fully licensed. The first trailer was released on 4 May 2010, while an E3 trailer was released in June 2010, showing some of the new features of the game. The game also sees the return of Lionel Messi as its cover star. -Wikipedia.org
9. Suikoden Tierkreis
Suikoden Tierkreis, originally released in Japan as Gensō Suikoden Tierkreis, is a role-playing video game for the Nintendo DS developed and published by Konami as part of their Suikoden series. Originally released in December 2008 for Japanese audiences, the game was made available in English in Europe and North America the following March. The game’s development was led by project head Osamu Komuta, who had previously directed Suikoden Tactics, with a music staff composed of Norikaku Miura, Yoshino Aoki, Masaharu Iwata, and Kaori Komuro.
The game features the opening and ending theme songs “Tears in the Sky” and “Tierkreis” respectively, each performed by Japanese pop idol Satomi Takasugi. Created as a spin-off of the main series of games, Suikoden Tierkreis was made to explore one of the myriad of worlds that exist in the Suikoden metaverse. Following the game’s main theme of “the infinite possibility of future”, players must assume the role of an unnamed young male protagonist to gather the combined forces of 108 heroes and defeat a powerful villain known as The One King, leader of The Order of the One True Way, who seeks to control the world by spreading his doctrine that all fate is predetermined and all people have no control of their lives. -Wikipedia.org
8. Mystical Ninja Starring Goemon
Mystical Ninja Starring Goemon, known as Ganbare Goemon: Neo Momoyama Bakufu no Odori in Japan, is a video game released by Konami for the Nintendo 64 on August 7, 1997 in Japan and April 16, 1998 in North America as the fifth entry in the Ganbare Goemon series. The second Goemon game released in North America, it follows Legend of the Mystical Ninja and features hybrid elements of platform games like Super Mario 64 and action-adventure games like the Legend of Zelda series.
The story follows Goemon’s struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other Ganbare Goemon games, it’s peppered with surrealist humor and anachronisms. Mystical Ninja Starring Goemon sold nearly 200,000 copies worldwide. Reviewers praised its graphics, gameplay, and humorous plot. Critics found the soundtrack and tunes memorable and moving, but criticized the localization, unintuitive camera control, and dull stretches of travel through Japan. Goemon’s Great Adventure followed in 1999 and Goemon Mononoke Sugoroku in 2000. -Wikipedia.org
7. Zone of the Enders: The 2nd Runner
Zone of the Enders: The 2nd Runner, known in Japan as Anubis: Zone of the Enders, is a video game that was developed and published by Konami for the PlayStation 2 in 2003. The sequel to Zone of the Enders, the game was produced by, and is closely associated with Hideo Kojima. The game is based around mecha combat. Most mecha were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear Solid series, with the exception of Lloyd and Inhert who were designed by Kazuma Kaneko of Megami Tensei fame.
The character illustrations and select mecha illustrations were created by Tsubasa Masao. A variety of weapons, enemies, and boss battles have been added to the game. The “Special Edition” PAL and NTSC-J versions of the game featured a variety of additions and extras to the game, including new VR Training options, added scenarios, more difficulties, a music video featuring a remixed “Beyond the Bounds” theme, improved anti-aliasing and graphical optimizations, and new Orbital Frames for Versus Mode, among other improvements to the game. -Wikipedia.org
6. Pro Evolution Soccer 2010
Pro Evolution Soccer 2010 is the latest football video game in the Pro Evolution Soccer series. The game was developed and published by Konami for release on Sony’s PlayStation 2, PlayStation 3, and PlayStation Portable; Microsoft’s Xbox 360 and Windows; Nintendo’s Wii; and mobile phones.
PES 2010 was announced on 8 April 2009 and the playable demo for the PC, PS3, and Xbox 360 versions was released on 17 September 2009. The game itself was released on 23 October 2009 in Europe. Lionel Messi is a key endorsement player for PES 2010, having featured extensively throughout the promotion and development of the game. He features on the cover alongside Fernando Torres, another endorsement player. -Wikipedia.org
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5. Dance Dance Revolution
Dance Dance Revolution, abbreviated DDR, and previously known as Dancing Stage in Europe and Australasia, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a “dance platform” or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases. The series has promoted a music library of original songs produced by Konami’s in-house artists and an eclectic set of licensed music from many different genres. The series has also inspired many clones of its gameplay and a global fan base of millions that have created simulators of the game to which they contribute original music and “simfiles”, collections of dance patterns to a specific song. DDR is generally considered the first “machine dance” game, followed by games such as Pump It Up by Andamiro and In the Groove by Roxor. DDR celebrated its 10th anniversary on November 21, 2008. -Wikipedia.org
4. Castlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as Akumajō Dracula X: Gekka no Yasōkyoku, is a 2D action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood. Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors.
A similar, earlier form of this type of gameplay existed in Castlevania II: Simon’s Quest. The development of these features can be attributed to Koji Igarashi, the game’s writer and one of the team’s newest members. Igarashi, a noted fan of 2D games, was instrumental in refining the game’s control scheme. His primary motivation for the abrupt design change was seeing dozens of Castlevania games in the “used” bargain bin in Japanese video game stores, as linear Castlevania games offered limited replay value after completion. He also established an official Castlevania canon, in an attempt to tie up several loose ends in the series’ time line during Symphony of the Night. Other notable staff include character designer Ayami Kojima and composer Michiru Yamane. -Wikipedia.org
3. Silent Hill 2
Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The second installment in the Silent Hill series, it was released in late September 2001 in North America and Japan, and in late November 2001 in Europe. It was also ported to the Xbox and PC. It has also been re-released multiple times, including under the Greatest Hits label and as part of The Silent Hill Collection along with its indirect PS2 sequels Silent Hill 3 and Silent Hill 4: The Room.
While it is set in the series’ namesake town, Silent Hill 2 is not a direct sequel to the events and characters of the first Silent Hill game. Instead, it centers on James Sunderland, who enters the town after receiving a letter written by his deceased wife, saying she is waiting for him in their “special place” in Silent Hill. Joined by Maria who resembles her except for a more provocative outfit and personality, he searches for her and discovers the truth about her death. Additional material in re-releases and ports included Born from a Wish, a sub-scenario which focuses on Maria before she and James meet. -Wikipedia.org
2. Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4 is set in 2014, five years after the Big Shell incident and nine years after Shadow Moses incident. The world economy relies on continuous war, fought by PMCs, which outnumber government military forces. PMC soldiers are outfitted with nanomachines to enhance their abilities and control the stress on the battlefield. The control network created through these nanomachines is called Sons of the Patriots (SOP), and Liquid Ocelot is preparing to hijack the system. Snake accepts a request from Roy Campbell to terminate Liquid, with Otacon and Sunny providing mission support from the Nomad aircraft. -Wikipedia.org
1. Metal Gear Solid
Despite a transition to 3D, the gameplay of Metal Gear Solid remains similar to its 2D MSX2 predecessor Metal Gear 2: Solid Snake. The player must navigate the protagonist, Solid Snake, through the game’s areas without being detected by enemies. Detection is triggered by the player moving into an enemy’s field of vision and sets off an alarm that draws armed enemies to his location.
This also triggers “alert mode” and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to “infiltration mode” where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode. -Wikipedia.org
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