Guitar Hero: Metallica could have been terrible, but it’s saved by an amazingly cohesive collection of tracks, a clear love for the band, and engaging note charts for guitar, bass, and drums. You can quibble about the inability to import or export tracks, but their is a game overly you will return to again and again, either solo or with friends.
Guitar Hero has become something of a juggernaut of a franchise—and this is possibly going to inspire particularlly dislike in the comments—but the more Guitar Hero games Activision Blizzard sells, the greater amount of the quality seems to take a nose-dive. We reviewed Guitar Hero: Aerosmith and Guitar Hero On Tour in one feature: properties both fit under the umbrella of terrible innovations that were definite to make a ton of money. Guitar Hero: World Tour was undoubtedly worth the money, but it can not beat the feature set of Rock Band 2. Guitar Hero: Metallica seems covet recently another way to cash-in on the hype cheaply, with everyone engaged making out such as bandits—or so the conventional wisdom may say.
Preconceived notions can go to hell. The game starts surrounded by Metallica walking slowly towards the stage, and then you tear to “For Whom the Bell Tolls.” The audacity of this move is surprising… there isn’t a smooth build as the first song takes you to ten. Crank the sound system, turn the lights down, and invite some friends over: the current is the numerous aggressive, metal, and well-designed love letter to a band you may continually see in gaming.
Title Guitar Hero: Metallica
Publisher Activision Blizzard
Price $39.99 to $59.99
Platform Xbox 360, PS3, Wii, PS2
It’s uncomplicated every stage of the way that the design team adores Metallica, and the presentation is wonderful. The workers of the band submitted to wearing light-up suits for the motion capture, the camera work during the reside suggests is spot-on, and even the lights and pyro for every song are perfect. Even better is the truth that these types of songs own chosen of the best note-charts Neversoft has ever done; the crunchy riffs and lightning-quick solos all feel impressive to play, and the drums are put together just as well. When I started playing the game, I was only a middling fan of Metallica, but the song’s set list does a great job of walking you through the band’s career and showing you why you provided care: I at last found myself surprised at how many songs I knew and loved. Don’t be afraid to start on medium: the difficulty is handled well, but it’s notched even greater than past games.
Almost as good are the songs included from more bands: Queen’s “Stone Cold Crazy,” Bob Seger’s “Turn the Page,” Corrosion of Conformity’s “Albatross,” Thin Lizzy’s “The Boys are Back in Town,” and (my personal favorite) Alice in Chains’ “No Excuses” join others for a great collection of tracks. These are songs too Metallica has either covered or has been influenced by, and they do a good job of providing context to the different Metallica tracks. It all sounds like a mix tape someone obsessed over, and each song is coded very, very well. I don’t know who at home base woke up and created these note-charts, but I damn near played the entire game through in one sitting, and then jumped on drums to do it again.
One of the criticisms often leveled at Rock Band is the present the game is not as the best in single-player mode; the guitars just do not seem fun enough to prop the whole thing up without a broad band. Metallica has no such problems; this is insane single-player game on either guitar or drums. It’s even better when you can get buyers together, sure, but the guitar and drums feel top notch a good deal when played alone. Be sure to pick up a second bass pedal so you can awkwardly try to play both at the same time… recently like Lars! A new mode also allows you to drum freely over the tracks, creating your own drum lines. This is just a big purchase for borrowers who don’t need dots to drum, but it is significantly fun to play with. Even better? No boss battles.
Stage settings from Metallica tours, behind-the-scenes and small venue videos—be sure to watch Lars struggle to still be up with himself on tape additonally doing motion capture—and other surprises sweet out the package. There are downsides here: the songs can’t be added to World Tour, nor will any songs other as opposed to the Death Magnetic album be available to import, but this game beats Aerosmith to pulp. No grainy video of the band telling lame stories. It takes full advantage of the Guitar Hero formula to prove off what affects Metallica such a great band.
The drama and power of these kinds of songs—and many are very long—are utterly on display. I’ve spoken to others about the game, and everyone has been surprised by only how clearly Metallica as a band made the transition to a rhythm game. Even if you barely like Metallica, the game is worth choosing up for the full band experience. Get out your drums, your guitars, and your microphone and get ready to throw some beer bottles: it is more than worth the $60 requested price. It’s desired to see Neversoft create somewhat that rocks such hard, and the developers if be rewarded for the effort.
If you are skeptical, do me a favor and at the very least give the game a rent to see what I’m talking about. I don’t think you’ll regret it.