Shooting.Hard.Exelent.Perfect.This is the sound what you hear in this game, if you are the best,of course.
Unlike its predecessors, Q3A does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience with computer controlled players known as bots. The game’s story is brief – ‘the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.’ The introduction video shows the abduction of such a warrior, Sarge, while making a last stand. Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
In Quake III Arena the player progresses through tiers of maps, combating different bot characters that increase in difficulty, from Crash (at Tier 0) to Xaero (at Tier 7). As well as tougher opponents the fights take place in more complex arenas as the game progresses. While deathmatch maps are designed for up to 16 players, tournament maps are designed for duels between 2 players and in the single-player game could be considered as ‘boss battles‘.
The weapons are balanced by role, with each weapon having advantages in certain situations such as at long-range or fired around a corner; the BFG is an exception to this as a super-weapon. Weapons appear as level items, spawning at regular intervals in set locations on the map. If a player dies all their weapons are lost and they receive the spawn weapons for the current map, usually the gauntlet and machine gun. Players also drop the weapon they were using when killed, which other players can then pick up.
Reviews for the game were consistently very positive with many describing the game as fast and addictive. Curved surfaces were a welcome addition to the series. Most reviewers felt the game was best when played with others online. A GameSpot review by Jeff Gerstmann described the game as outstanding. He noted the fun level designs, great-looking textures, impressive special effects and weapons sounds. The Gamespot review criticised the narrator’s voice and thought that some levels could become too crowded when playing multiplayer. An IGN review felt the game lacked originality but enjoyed the detailed wall textures and outer space jump levels. The high number of character skins and the artificial intelligence of opponent bots were praised but the weapons were said to be “bland and predictable”. A Eurogamer review described the game as “polished” and “stunning” and thought that it “was extremely well balanced and plays very well”. The reviewer was especially pleased with the customisable 3D engine and looked forward to new maps and mods.