There’s a ton of hype surrounding Rockstar’s (The creators of the infamous Grand Theft Auto series) new gangster simulation creation, L.A. Noire. A gritty crime drama set in 1947. And not just because it’s full of violence or been delayed for years. Even though both attributes do apply…
For years videogame developers have struggled to create CGI worlds that felt realistic, let alone human beings and their complicated facial expressions. Well the times they are a changin’, and as developers worldwide still grind their teeth at the idea of realistic facial expressions, Rockstar has aimed to perfect it.
L.A. Noire has absolutely rewritten the book on human emotions in an artificial environment with a brand new technology. Dubbed “MotionScan”, this bright white room houses thirty-two 360° cameras. Allowing developers the opportunity to record actor’s facial expressions at all angles.
Think of it like Motion Capture, but with human faces.
L.A. Noire challenges the player to solve crimes based upon whether certain characters or telling the truth or lying like dogs. The development of this new technology was essential, crucial to the game’s playability. And there’s no doubt Rockstar has taken videogames, and CGI to the next level.
Check out this video about the entire MotionScan process straight from the developers at Rockstar. L.A. Noire is due in stores Spring 2011 on the Playstation 3 and Xbox 360.