Top 10: Drinking Video Games

10. Street Fighter IV
Drinking Game: Focus Attacks, if you successfully do a counter strike your opponent has to drink!

Focus Attacks, known as “Saving Attack” in the Japanese version, is a new system introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb a single hit from the opponent. The second phase is the counter attack.

The longer the player holds down the medium punch and kick buttons, the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. Attacks that were absorbed during the first phase of a focus attack still cause damage to the player; however, life lost from the opponent’s attack will be quickly regenerated afterward.

In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities.

If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.  

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which “the skill is in reading your opponent’s move before he or she starts moving … We haven’t forgotten about combos and linked moves, but focus makes it so that you have to read your opponent.” The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV’s gameplay.


9. Madden NFL 09
Drinking Game: However many points you get during the game, your opponent has to drink that many when you score them. “6 points! Take 6 sips!”

Madden NFL 09 for the Xbox 360 received a 9 out of 10 rating from Xbox Magazine, as well as four out of five stars and Game of the Month from PlayStation: The Official Magazine. The Xbox 360 and PlayStation 3 versions got an 8.8/10 from IGN and the Wii version got an 8.6 out of 10, receiving only 0.2 points less than it’s Sony and Microsoft counterparts from X-Play gave Madden 09 a 5 out of 5. GameSpot  gave Madden NFL 09 an 8 out of 10, for both the PlayStation 3 and the Xbox 360. GameSpot gave the Wii version 7.0/10. Official Nintendo Magazine gave the Wii version 87%.


8. Goldeneye 007
Drinking Game: The first person to get the Golden Gun does NOT have to take a shot or chug a beer. Anyone who gets killed by way of the Golden Gun has to take a beer.

It was featured in the video game GoldenEye 007 in a multiplayer scenario, The Man with the Golden Gun. Only one player could have the gun at a time, either acquired by picking it up at the spawn point, but it is the only gun that breaks once either its user dies or when it runs out of ammo. The weapon, which provided one-shot-kills, was also used in the game’s Egyptian level (which required completion of all other of the game’s levels to be completed on the hardest difficulty to unlock), locked away in a shatter-proof glass box which required completion of a puzzle in order to unlock.

The gun was needed to defeat the level’s boss, Baron Samedi, who had so much health he could withstand several of the one-shot-killer bullets and had to be killed three times as well.  Because of the popularity of both the game and the weapon itself it would later be featured in other James Bond video games: The World Is Not Enough, Agent Under Fire, Nightfire, Everything or Nothing, GoldenEye: Rogue Agent, Quantum of Solace, and From Russia with Love.

Many of these games also feature golden variations of other weapons (such as the Walther PPK, Walther P99, Desert Eagle, and a rocket launcher). A golden revolver (similar to the original golden gun described in the novel) can be found in Goldeneye 007’s spiritual successor Perfect Dark, where it is used by one of the main antagonists Trent Easton and Joanna herself if she manages to disarm him.


7. Burnout: Paradise
Drinking Game: The number of wheels you lose = the number of shots

The “Cagney” update was released on schedule on July 10, 2008 for PlayStation 3 and on August 4, 2008 for the Xbox 360. The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the others tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost.

In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. “Cagney” also brought custom soundtracks and 1080i support to the PlayStation 3 version.


6. LittleBigPlanet
Drinking Game: Each ‘sack boy’ you kill on your friends side means they have to take a drink.

The Play section of LittleBigPlanet consists of a number of levels that have been created by Media Molecule, and are based around different themes that draw inspiration from real-world locations, such as Japanese gardens, dry Mexican deserts, New York City streets and icy Russian stages. By completing the levels available to them (by reaching the scoreboard), the player may then advance the story and play further unlocked levels. The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels in turn contain collectable keys to unlock bonus mini-levels.

The main story mode comprises more than 50 pre-built levels in total. To control their Sackboy character, the player moves by using the analogue sticks, jump with varying degrees of height depending on the pressure applied to the action button, and grab onto objects to either move or swing on them. In addition to regular left-and-right movement, and despite the 2D look of the game, levels consist of three levels of depth—the foreground, middle and background—and may be traversed between either automatically by the game itself, or by the player’s command.

The player can opt to emote their Sackboy by applying varying degrees of delight, fear, sadness, and rage, control each arm independently through the analogue sticks, slap other players by jerking the arm movement with the analogue sticks, and use the Sixaxis motion-sensing functionality to animate the character’s head and body. The player can access the Popit menu at any time.


5. Mario Party
Drinking Game: Any player that gets a star in the star space gets to pick someone to take a swig!

Every game in the main series has a standard Party Mode in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. Coins are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn stars by reaching a star space and purchasing a star for a certain amount of coins.

The star space appears randomly on one of several pre-determined locations and moves every time a star is purchased, usually occupying a blue space.  Every Mario Party contains at least 50 to almost 110 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in Mario Party 1 are 4-player co-op, even though it doesn’t say it. In most situations, winners earn ten coins each.

4. Boom Blox
Drinking Game: In castle destruction in the party mode, who ever has the least amount of gem blocks left at the end has to drink!

In addition to single player, there are also over 100 cooperative and competitive multiplayer levels available in Party mode that can be played by up to four people on one screen, by taking turns, and on a split screen. Cooperative play involves destroying or building structures together with friends and family while competitive play involves playing against others to accumulate the highest scores by destroying blocks with positive point values attached or attacking the opponent’s castle to destroy their gem blocks within.


3. Guitar Hero: World Tour
Drinking Game: Any band member who misses the most notes has to take a drink

Guitar Hero World Tour (initially referred to as Guitar Hero IV or Guitar Hero IV: World Tour) is a music video game developed by Neversoft  and published by RedOctane and Activision. It is the fourth main entry in the Guitar Hero series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia.

A version of World Tour for Microsoft Windows and Apple Macintosh  was later released. While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts, similar in manner to the competing Rock Band series of games. The game allows users to create new songs through the “Music Studio” mode, which can then be uploaded and shared through a service known as “GHTunes”.


2. Wii Sports Resort
Drinking Game: Losing an event = a drink

Wii Sports Resort is set in a beach resort on an island called Wuhu Island, similar to Wii Fit’s running island, where twelve different sports are available to play. Like the original, the sports are each played by holding the Wii Remote (and in some cases, the Nunchuk) in a manner similar to the actual sport being replicated. For example, in Archery, the player holds the Wii Remote vertically to hold the bow, and pulls back the Nunchuk to pull back the bow’s string.

The new feature that Wii Sports Resort brings is Wii MotionPlus compatibility, which enables 1:1 control and allows the games to be played with greater accuracy. For example, in Wii Sports Tennis, the player’s shots were all determined by which direction the Wii Remote is swung like a racket. Wii Sports Resort offers a new variation, Table Tennis (previously featured in Wii Play), where the player has greater control over adding spin to the ball by twisting the Wii Remote while swinging.

Wii MotionPlus is required for all Wii Remotes being used with Wii Sports Resort. Most sports with up to 3 or 4 players will allow one Wii Remote to be shared among players while taking turns. Canoeing is the one exception where a controller is required for all 4 players.


1. Super Smash Bros. Brawl
Drinking Game: Every time a player gets blown off the screen that player has to take a drink!

In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee, from the previous game, returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as “Giant Melee” or “Invisible Melee” were limited to one feature per match, players may now select multiple options for a single match.

Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament, where up to 32 players can play, with a large number of game-controlled or human-controlled opponents. A “Rotation” feature has been introduced in Brawl, which allows up to sixteen players to compete in sequence by switching out winners or losers after each round.


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