The Best Male Bonding Video Games

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10. Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating systems. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing along the same storyline.It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.

In addition, a comic book series based on one of the game’s characters was also produced, entitled Modern Warfare 2: Ghost. Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Upon its release, the game sold approximately 4.7 million copies worldwide in 24 hours. On June 15, 2010, Activision confirmed that the game had sold over 20 million copies worldwide, making it the second best-selling game of all time in the UK, and the third best-selling game of all time in the US.


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9. Mario Kart 64

Mario Kart 64​ is a racing game developed and published by Nintendo for the Nintendo 64. It was released in 1996 in Japan and in 1997 in North America and Europe. On January 25, 2007, Mario Kart 64 was released on Nintendo’s European Virtual Console service for the Wii. It was released on the American service on January 29, 2007, and in Japan on January 30, 2007.  Mario Kart 64 is the sequel to Super Mario Kart for the Super Nintendo Entertainment System.

Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game’s Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.


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8. Left 4 Dead 2

Left 4 Dead 2 is a cooperative first-person shooter game. It is the sequel to Valve Corporation’s award-winning Left 4 Dead. The game launched on November 17, 2009, for Microsoft Windows and Xbox 360 in the United States; it launched November 20 in Europe. It builds upon the cooperatively-focused gameplay of the original and uses Valve’s proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.

Like the original, Left 4 Dead 2 is set during the aftermath of an apocalyptic pandemic, and focuses on four survivors fighting against hordes of the infected. The survivors must fight their way through levels, interspersed with safe houses that act as checkpoints, with the goal of reaching a rescue vehicle at the campaign’s finale. The gameplay is procedurally altered by an artificial intelligence engine dubbed the “Director” that monitors the players’ performance and adjust the scenario to provide a dynamic challenge. Several new features have been introduced: new types of infected, melee weapons, and a story-arc that connects the game’s five campaigns together.


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7. Madden NFL 11

Madden NFL 11 is an upcoming American football video game based on the National Football League published by EA Sports and developed by EA Tiburon. It will be the 22nd annual installment in the Madden NFL video game franchise. It is expected to be released on August 10, 2010 in North America, and on August 13 in Europe. It will be released for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Xbox 360, Nintendo 3DS and iOS platforms. The PS3 and Xbox 360 demos were released on July 27, 2010.

An all-new play-calling system, GameFlow, which attempts to create a more authentic situational game plan for you based on down and situation, which developers claim cuts the game time in half. This also includes headset enabled audio advice on how to execute plays. Other differences from previous games include a new kick meter, new audible system, and new locomotion animation system. Another addition is Online Team Play, which supports 3 vs. 3 cooperative play, with attribute boosts given as an incentive. You can also scout opponents in online head to head games. Lighting improvements, run blocking changes, new QB ratings, and a new “Swagger” rating have also been added.


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6. Gears of War 2

Gears of War 2 is a third-person shooter video game developed by Epic Games with lead design by Cliff Bleszinski, and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series. The game was officially released in North America, the United Kingdom, and Australia on November 12, 2008. The game expands technically on the previous game by using a heavily -modified Unreal Engine 3 engine. The development team also brought in comic book writer Joshua Ortega to help write the plot for the game.  

In Gears of War 2, the human Coalition of Ordered Governments (COG) forces continue their fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera by using a big riftworm to eat the ground beneath them. Sergeant Marcus Fenix leads Delta Squad into the depths of the planet to try to stop the worm from eating but instead they discover the true intent of the Locust actions.

The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix’s best friend and fellow Squad member Dominic “Dom” Santiago. The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a “Horde” mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as “hockey fights” and the ability to use downed foes as “meatshields” were added to the game.


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5. NHL ’94

NHL ’94 is an ice hockey game by EA Sports for the Sega Mega Drive/Genesis, Super Nintendo and Sega CD, as well as the first release of the “NHL Hockey” series for PC/DOS, simply titled “NHL Hockey”, without the “94” in the title. The game is officially licensed from the National Hockey League and NHL Players Association. Being the third game in the NHL Hockey series franchise, it was released on March 15, 1993. NHL ’94 is included as #47 on IGN’s Top 100 Games of All-Time and is named All-Time Greatest Sports Video Game by and various gaming forums.


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4. Street Fighter II

Street Fighter II is a sub-series in Capcom’s Street Fighter franchise of competitive fighting games, originally released as coin-operated arcade games. The Street Fighter II series started with the original Street Fighter II game itself, released in 1991 as a sequel to Capcom’s 1987 fighting game Street Fighter.  Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.  

Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom’s best-selling consumer game of all time as of 2008. -Wikipedia.orgCpBexX_V6-ajAwG3MgHw6efB9ryFuC7Vni86fGrr

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3. GoldenEye 007

GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Nintendo Wii video game console, and the Nintendo DS handheld game console. It is an enhanced remake of the critically acclaimed 1997 video game of the same name, which was developed by Rare for the Nintendo 64. Both games are, in turn, based on the 1995 James Bond film GoldenEye. The game was officially announced by Nintendo at their E3 2010 conference presentation. A Nintendo DS version is also in development and will be produced by n-Space.


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2. NBA Jam

NBA Jam is an upcoming basketball video game that is being developed for the Wii by EA Canada and will be published by EA Sports. It is the latest installment in the NBA Jam video game franchise and is scheduled to be released in 2010. NBA Jam creator Mark Turmell is serving as a consultant for the Wii version. Although not officially announced, ratings have appeared on USK’s and ESRB ratings boards for Playstation 3 and Xbox 360 versions of the game.

As of August 2010, It has been confirmed that the Playstation 3 and Xbox 360 will not be getting the full retail version of the game but rather a downloadable “stripped-down” version via purchase of NBA Elite 11. The game has a unique visual style, using 3D models with high-resolution photographs for the heads of each of the players. Several aspects such as the outrageous slam dunks and the ball catching on fire return from the original games.


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1. Rock Band 3

Rock Band 3 is an upcoming music video game, and the third main game in the Rock Band series. As with previous games in the series, Rock Band 3 allows players to simulate the playing of rock music and other genres using special instrument controllers mimicking lead and bass guitar, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies, previously used in The Beatles: Rock Band and Green Day: Rock Band, and support for a keyboard instrument; Harmonix will be providing a MIDI-compatible 25-key unit with the game.

Rock Band 3 will also feature a new “Pro” mode, which are designed as a learning tool to accurately mimic playing of real instruments: guitar and bass players will have to match specific fingering on frets and strings, drummers will have to strike cymbal pads in addition to snare and toms, and keyboardists will use precise fingering across the whole keyboard. MadCatz and Fender will be manufacturing controllers and add-ons to support the Pro mode.


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