Advantages: Frustrating, but addictive
Disadvantages: Allies not as smart as they look
Exit plays as a 2D Tomb Raider (or the original Prince of Persia, if you do not remember), with a lot about to jump chasms and climb ledges. Your progress through the 100-stylized concentrations are blocked by long drops, flow divested floors and stacked crates, among other obstacles. Getting past they are well thought, perfect timing and the help of Mr. ESC saves people. Mr. And while maneuvering around ESC is challenging enough, it’s nothing compared to shepherd disaster victims.
Commander them is simple; while Mr. ESC move with the d-pad, touching the analog stick brings up a mouse cursor style. Just click on the person you want to order round, then click on whatever it is you want them to interact with, and they will push crates, tools to risks or just run wherever you tell them. They are useful for the transport of tools and patient, and you’ll often have to work in tandem with them, helping them to piles of crates or simply ordering them to open doors.
Despite this shortcoming irksome, Exit keep you hooked. This is partly due to the frustration of many near-misses you have experience in every phase, but also because each disaster is cleverly designed and incredibly challenging to find out. And once you’re done with its 100 steps – which takes a while – you can download even more levels for free.
To date, the PSP has not exactly a font of originality. The majority of these games are scaled-down versions of what we have been playing for years, if not lazy ports of console titles. Exit is one of the first wave of games to offer Sony’s handheld something really unique, and it’s addictive as hell.
Summary: great to play