Monday, December 18

Lite C (Quick)

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"It was never easier to create all sorts of 2D and 3D computer games... but also real-time presentations, virtual exhibitions, simulators, or any other 2D or 3D project you can imagine.

Gamestudio is the first all-in-the-box application authoring system, used by more than 200,000 artists, hobbyists, programmers or game development companies across the world. Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations or advertising games.”http://www.3dgamestudio.com/

Lite C is like a very small version of C++. 100 lines of code put into 1. It’s great, easy, and fun.

Lite C Hello World                                                                                                                                                         

void main(){printf("Hello, World!");// message box
   screen_size.x=400;
   screen_size.y=400;// resize the windowint handle = media_play("greetings.mpg",NULL,50);// start a movie in the whole window at volume 50.while(media_playing(handle)) wait(1);// wait until movie was finished
   sys_exit(NULL);}

C++ Hello world                                                                                                                                                             

#include 

main()
{
    cout << "Hello World!";
    return 0;
}.h>



I’ll admit that C++ hello world looks easier (To me at least). But Lite C was made for making games. (That’s what I know so far). I was able to make a simple game in Lite C with very few lines of code.

“Gamestudio is for everyone. It offers three levels of access in one single package:

  • Beginner: Click together games or prototypes from pre-assembled game templates. A simple action or car racing game can be built in a few hours this way.
  • Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your application.
  • Professional: Include Gamestudio’s A7 engine into your software using the Source Development Kit and your preferred language – C++C#, or Delphi. Create your levels and models in the FBX format with high-end editors such as MAX™ or MAYA™.”http://www.conitec.net/english/gstudio/index.php
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