Video Game Review – Eternal Sonata XBox 360

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Eternal Sonata (Xbox 360)
Rating: 7/10
Time to Complete: 30 hours

I just finished playing through Eternal Sonata (Developed by Tri-Crescendo, Published by Namco Bandai Games). This was a classic JRPG (Japanese Role-Playing Game) with a great and unique storyline. The game is centered around a dream world of the composer Frederic Chopin as he lays dying. There are also narrative segments of moments from Chopin’s life, complete with photos from Warsaw, Paris, etc. Who knew I would learn something playing this game?! The game took me about 30 hours to complete.

The Pros:

  • loved the concept behind this game
  • visually stunning, great music
  • liked the use of light vs dark in the combat system, added some great strategy and some frustrating moments!
  • you can often avoid combat by going around monsters, or gain bonuses by attacking them from behind
  • character Beat can take photographs during battle, which can then be sold at shops
  • encore mode – once you finish the game you can select “New Game +” and restart the game, allowing you to get additional achievements, new areas, etc

The Cons:

  • very linear game play
  • actually got so lost in some sections I had to consult a walkthrough guide
  • Score Pieces are an interesting minigame system, but I have absolutely no musical ear or knowledge so these were mostly guesses based on what the notes looked like and the pattern they were in
  • frustrating camera angles during combat – often times you can’t see your character (they are blocked by the bad guy) so you use up your action gauge with missed swings
  • with Beat’s ability to take photos during combat, money is not an issue in this game and you can easily amass more than you will ever need to spend
  • longest…ending….ever…. Wow, I actually started to loose interest, and I honestly could not explain the ending to you… and what was up with caterpillar and snail having a discussion?!

Overall I would recommend this game to any J/RPG fans.

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