Conditions to get a hero: Main Building level 3, Rally Point level 1, Hero’s Mansion level 1
Once you’ve built the Hero’s mansion (level 1), you can turn a normal unit into a hero. To make a hero you must first produce the troop to be upgraded to hero status.
In the game, the hero is controlled in the same manner as regular troops. If you have multiple villages, you need a Hero’s mansion in the new village to change his home village (one cannot have the mighty roughing it with the common man).
After you have trained the standard unit up to hero status you are given 5 initial skill points to raise your hero above the regular troops and five different attributes to assign them to. Every time your hero levels up you receive another 5 skill points to assign. Each attribute can be raised to a maximum level of 100. While at level 0 you are able to reallocate the skill-points distribution, but once you get to level 1 your selections are permanent.
Selecting this increases the hero’s individual direct Attack value (the starting point is dependent upon the unit the hero was formed from).
Selecting this increases the hero’s individual direct Defense value (the starting point and relative infantry/cavalry values are dependent upon the unit the hero was formed from).
Off Bonus: Each point invested in this increases the Attack value of each unit in the same attack as the hero by 0.2%, to a maximum of 20%. This only counts if the units are attacking with the Hero.
Each point invested in this increases the Defense value of each unit defending with the hero by 0.2%, to a maximum of 20%. This only counts if the units are defending with the Hero.
Selecting this increases your regeneration by 5 per day. This means the hero regains 5% extra of his total health per day.
Once you upgrade the Hero’s mansion to level 10, you can start annexing oases. You may annex up to 3 oases per mansion: your first at level 10, another at level 15, and one more at level 20. To annex an oasis it must be within 3 squares of the respective village (on that village’s mini-map).
One can also steal the oases of other players. To steal an oasis from other players you will have to destroy the defense that is stationed there and attack it multiple times with the hero. If the current owner has already 3 oases then 1 attack will be enough. If s/he has 2, you will need 2 attacks. If the other player has just one oasis, then you will have to attack the oasis 3 times before it will be yours.
A player can have a maximum of three heroes; only one hero can be active at the same time.
You can rename the hero by clicking on it’s name in the attributes box.
Advancing each level requires 100 times as many experience points as that level number, in addition to however many were required for all previous levels. For example, if your hero is at level 21, he will have to earn an additional 2,100 experience points to advance to level 22, raising the total from 23,100 to 25,300. The total amount of experience points required to advance to a particular level can be directly calculated with the formula 50*(L² + L), where L is the level number you want to advance to; for example, level 40 requires 50*(1600+40) = 82,000 total experience points.
FAQ (Frequently Asked Questions)
How do you gain experience points?
The hero gains experience points during battles. For every opponent killed, your hero gains one point of experience per unit of upkeep of the opponent. Each time the experience reaches 100%, the hero gains 5 skill points.
How many heroes can I make?
You can make up to three heroes, but only one can be active at any given time.
Can I change a defensive hero into an offensive hero or vice versa?
No, but you can kill your hero and retrain him by choosing another unit type to train as a new hero. You can in this way keep both a defensive and offensive hero in your mansion, and only activate the one that you need.
Can a hero move to other villages?
Yes, but only if the destination village has a Hero’s Mansion. Then the hero can change village by sending him alone as reinforcement (this does not act like reinforcement, but moves the hero).
If my hero dies, can I retrain him in another village?
When a hero takes over an oasis, does the hero die?
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