In many ways Wolverine looks and feels like a game inspired by God of War with most of the action seen from a third-person perspective. At your disposal are a set of combos you can pull off by alternating between light and heavy attacks.
Pulling off some of the game’s diverse set of moves is fun to watch as you carve up low level baddies like Christmas turkey. Once you damage an enemy enough, Wolverine will perform a Quick Kill animation that will either decapitate or severe an enemy’s limbs.
Needless to say, there will be bucket loads of blood and flying body parts once a fight starts.
Wolverine’s also got a lunge attack move that allows him to cover great distances to pounce on baddies, which is great for taking down gun-toting enemies.
The attack also works at times as a way to jump over a chasm to reach a platform or in some cases, hop on board a helicopter. As tempting as it is to spam the lunge attack, higher level enemies won’t fall victim to these tactics, often impaling you or countering your attack.
On the defensive side, you can block, roll or counter-attack opponents with a well-timed button press. Counter moves can be useful for tackling speedy opponents like ninjas while blocking can be used to deflect incoming missiles.
You’ll be mashing buttons nonstop destroying carbon copies of the same enemies on every level. Mid level bosses like the Leviathan and W.E.N.D.I.G.O prototypes are particularly annoying as they hardly put up much of a fight and you’re forced to keep lunging at them to take out small chunks of their health.
Aside from slicing and dicing, you can also grab enemies and throw them against the various environmental hazards strewn around the level, of which there are many.
Tree stumps, conveniently placed spikes, cement mixers and bottomless chasms are all fair game for you to dispose your enemies.
The upgrade system helps mix things up, by allowing you to select the way you play with a number of offensive and defensive bonuses that grant you more damage or health depending on your style. However, we didn’t notice much benefit by way of inflicting more damage upon enemies as it seems that they level up together with you.
The game’s difficulty slowly ramps up as you progress but it’s nothing a seasoned gamer can’t handle.
As fun as the combat is, it becomes repetitive after a while. During the last few stages, the game relentlessly throws wave after wave of enemies at you. There were times when I just couldn’t go on fighting after having played the game for over an hour.
XOM is rather lengthy for an action title — it should last you a good six to seven hours, though there isn’t much replay value once you complete the main story.
Sure there are secret costumes and dog tags to be found but there isn’t any multiplayer mode or anything else to bring you back.
XOM is one of the few licensed movie games that actually surpasses the presentation of the actual film. It’s a surprisingly mature themed game that’s a departure from your average superhero title. The story doesn’t take centrestage here and that’s fine since this is an action game.
Combat in XOM is engaging with a healthy dose of violence thrown in. It’s really not that often fans get to see Wolverine’s ultra-violent side, so it’s a refreshing take on the character.
Despite the various technical glitches and scatter-brained story, Wolverine’s latest action game delivers the goods and is a worthwhile purchase for any comics fan who wants the full Wolverine experience.